You can kill it. Congratulations. Now ask whether it is a good use of stamina. The monster’s level is not a financial qualification.
Ymir: bigger reward, different value
Published baseline comparison for levels 3–5 only. These are community-guide figures, not a live game feed. Check your current chest contents and displayed stamina cost before applying them.
| Ymir level | Base stamina | Resources per kill | Resources per stamina |
|---|---|---|---|
| 3 | 30 | 8.0M | 266667 |
| 4 | 40 | 8.8M | 220000 |
| 5 | 40 | 10.0M | 250000 |
Emotional ownership is not included in the calculation.
Totals combine food, lumber, stone, and ore. Each contributes an equal share in these listed chests. M means million; per-stamina figures are rounded. Materials, speedups, event points, and other drops are excluded.
Level 3 wins this resource-per-stamina comparison. Level 5 gives more per kill and uses fewer hunts. Level 4 has not committed a crime. It simply needs a reason beyond being larger.
Choose the limit that actually matters
- Short on stamina? Favor useful rewards per stamina actually spent.
- Short on playing time? Compare useful rewards per hour, including rally waits and travel. A nearby larger target may beat searching for smaller ones.
- Short on food? Compare food, not the combined resource total. Ore cannot negotiate with your next building.
- Chasing an event reward or specific drop? Count that value separately. The resource table does not rank those rewards.
One hour. Two different winners.
Worked example, not measured gameplay: one march, continuous available targets, no wounded, double drops, stamina reductions or regeneration. Allow 60 minutes. A complete cycle includes searching, rally waiting, outward travel and return: assume 5 minutes for level 3 and 6 minutes for level 5.
Completed hunts = the smaller of (stamina budget ÷ actual cost) and (available minutes ÷ full cycle minutes), rounding each down. Multiply completed hunts by useful resources per hunt.
- With 300 stamina: level 3 completes 10 hunts for 80M resources; level 5 completes 7 for 70M. Stamina limits both. Level 3 wins.
- With 600 stamina: level 3 completes 12 hunts for 96M resources, spending 360 stamina; level 5 completes 10 for 100M, spending 400. Time limits both. Level 5 wins on resources collected in the hour, not stamina efficiency.
Time-only break-even: 10M ÷ 8M = 1.25. With equal reward multipliers and no healing, level 5 has a higher sustained resource rate only if its full cycle takes less than 1.25 times the level-3 cycle. Against 5 minutes, that means less than 6.25 minutes. Whole completed hunts still decide a short session.
Use your observed cycle times and deducted stamina, not map distance alone. With parallel marches, compare total rewards across the same timed session instead of adding overlapping cycle times. If stamina is scarce, keep the efficient target. If time is scarce, check throughput. The monster has not reimbursed anyone for travel.
Make the same stamina buy more rallies
Stamina reduction changes the denominator. If a rally normally costs C stamina and the active reduction is r, the reduced cost is C × (1 − r). The same budget then supports 1 ÷ (1 − r) times as many joins, before whole-rally rounding. At 25%, that is 1 ÷ 0.75 = 1.333, or about 33% more joins. At a community-reported combined 35%, it is 1 ÷ 0.65 = 1.538, or about 54% more. This is arithmetic on the verified reduction, not a promise that every displayed skill stacks.
One preset. One hundred rallies.
Hypothetical example: 100 identical joins at a base cost of 20 stamina use 2,000 stamina. At 25%, the cost is 15 each and 1,500 total, saving 500. At 35%, the cost is 13 each and 1,300 total, saving 700. With the original 2,000-stamina budget, those exact costs fund 133 or 153 complete joins.
This does not make 25% stamina reduction equal to a 50% double-drop chance. If an eligible chest truly doubles independently 50% of the time, its expected lift is 50%; a 25% stamina cut creates about 33% more attempts. Compare the effects that actually apply to the rewards you want. Use the stamina deducted by the game, not only the percentage on paper. Rounding, conflicts and conditional wording can change the exact total.
Build the cheap part first
- One Chilled Gamer lists Nathanael Greene as Tavern-available and his Strategy Expert skill as reducing stamina cost by 25% when leading an army against monsters. For a rally-joining preset, that base skill is the useful part.
- Evony’s official assistant rules say assistant ascension, base attributes, equipment, Dragons and Spiritual Beasts do not apply, while a skill conflict can disable an assistant Special Skill. Do not ascend or equip Greene solely for this stamina role.
- Community reports describe adding a verified 10% reduction on the main for 35% total. Treat that as a candidate setup, not a universal rule. Confirm both skill descriptions and that the assistant skill remains active.
- Test one identical monster rally with and without the preset. Record the stamina deducted. Only then copy the setup across your joining marches.
Six practical presets are less exciting than one premium portrait. They also keep working after the portrait leaves the room.
Sources reviewed 2026-09-22: Assistant General rules; Nathanael Greene guide; Community stamina discussion. The 25% skill and Tavern availability come from the specialist guide. The 35% stack is player-reported, not an official rule; the calculation is ours. Current in-game skill text and observed stamina deduction remain the final check.
Evidence reviewed 2026-09-20: the linked specialist guides still agree on the basic-resource totals. The timing examples and break-even rule are our calculations, not an official mechanic or a controlled player test.
Player reports and Ymir baseline data. These reports use different buffs and troop setups; they do not establish a universal safe march. Check current event availability, chest contents and costs on your server. No current official reward table or server-wide eligibility list was verified.
Compare your receipts, not one lucky report
Use several comparable hunts. Divide the useful rewards you actually received by the stamina actually deducted. Keep double-drop and stamina-reduction setups comparable. Do not apply a bonus again if it is already included in your recorded rewards or cost.
Subtract healing resources from the same resource category. Track healing speedups separately. If both marches return clean, the decision is about reward efficiency and time, not sending fewer troops.
Published resource baselines: Theria Games boss comparison and One Chilled Gamer event-monster chests. These guides differ on some other rewards, so this comparison uses only their matching basic-resource totals. It is not an overall ranking of every Ymir level or monster family.
Pick the reward.
Check the cost.
Let the monster keep its impressive title.