Kat’s verdictFor basic resources, level 3 leads this published stamina comparison. Choose a larger target when its extra rewards per kill, travel time or specific drops better fit your needs.

You can kill it. Congratulations. Now ask whether it is a good use of stamina. The monster’s level is not a financial qualification.

Ymir: bigger reward, different value

Published baseline comparison for levels 3–5 only. These are community-guide figures, not a live game feed. Check your current chest contents and displayed stamina cost before applying them.

Basic resources before double drops, stamina reductions, and healing costs
Ymir levelBase staminaResources per killResources per stamina
3308.0M266667
4408.8M220000
54010.0M250000

Emotional ownership is not included in the calculation.

Totals combine food, lumber, stone, and ore. Each contributes an equal share in these listed chests. M means million; per-stamina figures are rounded. Materials, speedups, event points, and other drops are excluded.

Give each option the same budgetAt 120 base stamina: four level-3 kills yield 32M resources; three level-4 kills yield 26.4M; three level-5 kills yield 30M.

Level 3 wins this resource-per-stamina comparison. Level 5 gives more per kill and uses fewer hunts. Level 4 has not committed a crime. It simply needs a reason beyond being larger.

Choose the limit that actually matters

One hour. Two different winners.

Worked example, not measured gameplay: one march, continuous available targets, no wounded, double drops, stamina reductions or regeneration. Allow 60 minutes. A complete cycle includes searching, rally waiting, outward travel and return: assume 5 minutes for level 3 and 6 minutes for level 5.

Completed hunts = the smaller of (stamina budget ÷ actual cost) and (available minutes ÷ full cycle minutes), rounding each down. Multiply completed hunts by useful resources per hunt.

Time-only break-even: 10M ÷ 8M = 1.25. With equal reward multipliers and no healing, level 5 has a higher sustained resource rate only if its full cycle takes less than 1.25 times the level-3 cycle. Against 5 minutes, that means less than 6.25 minutes. Whole completed hunts still decide a short session.

Use your observed cycle times and deducted stamina, not map distance alone. With parallel marches, compare total rewards across the same timed session instead of adding overlapping cycle times. If stamina is scarce, keep the efficient target. If time is scarce, check throughput. The monster has not reimbursed anyone for travel.

Make the same stamina buy more rallies

Stamina reduction changes the denominator. If a rally normally costs C stamina and the active reduction is r, the reduced cost is C × (1 − r). The same budget then supports 1 ÷ (1 − r) times as many joins, before whole-rally rounding. At 25%, that is 1 ÷ 0.75 = 1.333, or about 33% more joins. At a community-reported combined 35%, it is 1 ÷ 0.65 = 1.538, or about 54% more. This is arithmetic on the verified reduction, not a promise that every displayed skill stacks.

One preset. One hundred rallies.

Hypothetical example: 100 identical joins at a base cost of 20 stamina use 2,000 stamina. At 25%, the cost is 15 each and 1,500 total, saving 500. At 35%, the cost is 13 each and 1,300 total, saving 700. With the original 2,000-stamina budget, those exact costs fund 133 or 153 complete joins.

This does not make 25% stamina reduction equal to a 50% double-drop chance. If an eligible chest truly doubles independently 50% of the time, its expected lift is 50%; a 25% stamina cut creates about 33% more attempts. Compare the effects that actually apply to the rewards you want. Use the stamina deducted by the game, not only the percentage on paper. Rounding, conflicts and conditional wording can change the exact total.

Build the cheap part first

Six practical presets are less exciting than one premium portrait. They also keep working after the portrait leaves the room.

Sources reviewed 2026-09-22: Assistant General rules; Nathanael Greene guide; Community stamina discussion. The 25% skill and Tavern availability come from the specialist guide. The 35% stack is player-reported, not an official rule; the calculation is ours. Current in-game skill text and observed stamina deduction remain the final check.

Evidence reviewed 2026-09-20: the linked specialist guides still agree on the basic-resource totals. The timing examples and break-even rule are our calculations, not an official mechanic or a controlled player test.

Player reports and Ymir baseline data. These reports use different buffs and troop setups; they do not establish a universal safe march. Check current event availability, chest contents and costs on your server. No current official reward table or server-wide eligibility list was verified.

Compare your receipts, not one lucky report

Use several comparable hunts. Divide the useful rewards you actually received by the stamina actually deducted. Keep double-drop and stamina-reduction setups comparable. Do not apply a bonus again if it is already included in your recorded rewards or cost.

Subtract healing resources from the same resource category. Track healing speedups separately. If both marches return clean, the decision is about reward efficiency and time, not sending fewer troops.

Published resource baselines: Theria Games boss comparison and One Chilled Gamer event-monster chests. These guides differ on some other rewards, so this comparison uses only their matching basic-resource totals. It is not an overall ranking of every Ymir level or monster family.

Pick the reward.
Check the cost.
Let the monster keep its impressive title.